Tuesday 28 April 2015

Production has resumed after a 3 year break. There's been a lot of time to reflect on the project as a whole, bringing a new wave of inspiring thoughts and ideas. There has been a re-imagining of Pallet Town, starting from the very beginning. Viridian City and Oak's lab will be graphically updated, but the layout will stay the same (unlike Pallet Town).
Here is an updated screenshot of Ash's Home, to better represent the Anime:

Thursday 4 October 2012

Ash's House Preview + Update


I finished Ash's house a few days ago, there was just some weird clipping going on when zoomed out.. Anyway it's fixed, but it limits how far away the sprite is visible.. The camera angle will fix this.
So, as promised, here is a screenshot of the result:

Ash's house front

Ash's house side

Next 3d sprite I'll be working on is Oak's Lab (Also a KyleDove public sprite). Previews to come!

Also might consider implementing some camera control systems (2 in mind) and integrating the 8-way direction script..

Here's a quick to-do list for anyone wondering wtf is going on with all this:
Structures
- Oak's Lab
- Viridian City Pokemon Centre
- Viridian Police Station
- Bill's Lighthouse
- Generic Houses
- Special Houses (Landmark structures with custom colours)
- Fence
- Bridge
- Shrub
- Cliffs
- Slopes
- Ledges
- River Edges

Game Mechanics
- Camera Modes
- 8-way Movement
- Visible Battle-encounter

Tuesday 25 September 2012

Update

2nd floor of Ash's home is done, textured, so I'm more than half-way.. Will try to get the rest done today/tomorrow but no promises..

Wednesday 19 September 2012

Sick but still slaving

Ok so here's an update, I finished the base floor of Ash's home (25 textures and heightmaps) and started on the second level in the most complex corner (for some reason).. I've finished the texture and heightmap after some issues with pixel heights for the starting corner of the 2nd floor. But I have been very sick with the flu for nearly 2 weeks so I haven't done much else..
Anyway, there will be a screenshot coming soon :p

Sunday 26 August 2012

Ash's House!

Ok, so I'm back to give a little update on what's been happening. I wasn't able to do anything for the past few days because I've been in another state for my grandparent's 50th wedding anniversary, but I'm back now so I'll show you what's been done already.
I've started work on the first structure, Ash's house :)

 Front view

 Side view

Don't forget to check the website and forums for updates.

Monday 20 August 2012

Following system complete :)

I'm very happy to say that the following system is finished :D
Pokemon added in essentials will automatically follow. Only unfainted Pokemon will follow, not eggs (haven't considered togepi, will get to it later).
The following system has been made so that it can be used in an abs when I happen to have a lot of spare time..
That's all for now.. I've got more gfx to re-make and then a whole heap of textures and height-mapping to do..

Friday 17 August 2012

Good News!

I'm currently trying to get the thread re-opened, but for now, I'll make use of the blog and post it here.
I have some interesting updates for the future of the game, we will be using HM7 to display the maps in a pseudo-3D effect. Pokemon Essentials is still being used. Battles will take place in the old style, but Pokemon will be a physical entity on the map (meaning you can see them walking around and avoid them if you wish). Your party Pokemon will follow you around (enchancing various cut-scenes and providing some much-needed interaction).